» A CommonPatternLanguage of OrganizationalPatterns - This ThoughtsWeaver site is the official repository for the editorial effort to build a CommonPatternLanguage of OrganizationalPatterns that will be published in a forthcoming Prentice - Hall book. Four friends are collaborating as editors on the work: St
» A Pattern Language for Relational Databases and Smalltalk - Includes architectural, static, dynamic, and client-server patterns for integrating Smalltalk and RDBMSs.
» An HTML 2.0 Pattern Language - A work-in-progress to describe patterns of HTML development.
» An Introduction To Process Patterns White Paper - Introduces the concept of process patterns, reusable building blocks from which an organization may tailor an object-oriented software process. Process patterns bring reuse and consistency to the entire OO software process (OOSP). By Scott W. Ambler, Amby
» Analysis Patterns - Patterns developed by Martin Fowler; a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. The site has a collection of links to related subject
» Arcus Patterns for Business Information Systems - Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.
» Big Ball of Mud - An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.
» Chris Ruel's Object Technology Website - Design patterns, Model-Driven Architecture, object-oriented methodology, and best practices.
» Christopher Alexander and Information Systems Failures - A paper that looks at how the work on architectural patterns can be of value to the designers of object-oriented systems, by C. Kimble and W. Selby. Includes links.
» Classic Design Pattern Solutions - A collection of patterns that can be used to describe classic solutions to common object oriented design problems.
» Common Ground - A pattern language for designing user interfaces and other artifacts.
» Demeter - Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)
» Design Pattern (Computer Science) - Growing article, with links to many related topics. Wikipedia.
» Design Patterns - A collection of design patterns, papers, FAQ, and links.
» Design Reuse In SE/HCI - Reuse techniques in HCI - Pattern languages For Usability (MVC, Safety, Internationalisation). Also, software development and learning about patterns.
» Diemen Repository of Interaction Design Patterns - Open source (Wiki) collection and collaboration site focused on creating and extending patterns for screen design, with a focus on Interaction Design and Usability.
» Evolving Frameworks - A pattern language for developing object-oriented frameworks.
» Experiences - Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.
» Formal And Precise Software Patterns Representation Languages - An annotated bibliography of articles describing research in the formalization of design patterns, including formal languages, tools supporting the implementation and synthesis of patterns, and position papers.
» Huston Design Patterns - GoF patterns with C++ and Java demos and some other patterns.
» Hypermedia Design Patterns Repository - Provides reusable design experience gathered by other designers of hypermedia and Web applications. Includes discussions and papers.
» Implementing the Singleton Pattern in Java - An article by Rod Waldhoff with sample source code.
» Interaction Design Patterns Page, The - Resources related to pattern languages for interaction design, including user interface design.
» JUnit Test Patterns in Rational XDE - Describes using how to create patterns for the JUnit eXtreme Programming automated testing framework, by Frank Hagenson.
» Java Design Patterns - Full, working Java programs, with output example shown.
» Learning Guide To Design Patterns - A learning guide for those who want to learn and use design patterns, rather than just read about them.
» Lord of the Flies - Describes a 'going native' organizational pattern for improving software development productivity.
» MetaPatterns - Present a new approach to design patterns, by Moisés Daniel Díaz Toledano. Includes links.
» Much Ado about Patterns - Article on patterns, emphasizing design patterns, a type of pattern often used in software design. ACM Crossroads.
» Pattern Languages of Programs (PLoP) Conference - Information about forthcoming and past PLoP conferences.
» Pattern Tools - Tool support for object-oriented (design) patterns.
» Patterns Library - Fine resource on many aspects of patterns, anti-patterns, and pattern languages.
» Patterns for Object/Relational Database Access - Contains patterns, links and literature on object/relational database access layers.
» Patterns of Enterprise Messaging - Software patterns describing how to achieve Enterprise Integration using Enterprise Messaging (JMS with Java and MSMQ with C#)
» Patterns-discussion FAQ - This is not a FAQ in the usual sense. It contains very brief summaries of topics that have been discussed on the patterns-discussion list, in question and answer format.
» Portland Pattern Repository - Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.
» The Design Patterns Toolkit - A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams Support to write custom plug-ins for code generators and reverse engineering. [Open source
» The Pattern of Not Using Patterns - Not using patterns is one of the most common anti-patterns. Article describes where patterns are appropriate, what happens when they are not used, and why one must be very familiar with them. The Retrospector.
» Unix Shell Patterns - A collection of idioms for Unix shell programming
» Visitor Pattern (Dual Dispatch without Multimethods) - Simple example of a problem that the Visitor pattern can solve, with a code example in Java, avoiding switch statements and downcasts.
» Welie.com - Design patterns for many uses: graphic user interfaces, Web, mobile interface; background information, links to literature and other collections.
» Why a Duck - An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.
|
|