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Algorithms and Data Structures

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» 2D special effects Open in a new browser window - A master thesis about various 2D special effects, with example movies.
» 3D Object Intersection Open in a new browser window - A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
» An Interactive Introduction to Splines Open in a new browser window - Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
» Andrew's Autostereogram Pages Open in a new browser window - A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
» Andrija RadovicĀ“'s Algorithms Open in a new browser window - Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
» BSP Tree FAQ Open in a new browser window - How to manipulate and use binary space partition (BSP) trees.
» Chris Bregler's home page Open in a new browser window - Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
» Exaflop Open in a new browser window - Articles of interest to computer graphics.
» Fast Line Drawing Algorithms by Po-Han Lin Open in a new browser window - Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
» Faster 3D Graphics by Not Drawing What Is Not Seen Open in a new browser window - Published in Crossroads, the ACM student magazine.
» Graphics Gems Repository Open in a new browser window - The official site for source code, errata, and addenda to the Graphics Gems book series.
» Hardware Perlin Noise Demonstration Open in a new browser window - Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
» HiEnd3D Open in a new browser window - Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
» Hinjnag.com Open in a new browser window - Several articles on real-time graphics rendering.
» Hugues Hoppe's Homepage Open in a new browser window - A collection of research graphics articles.
» Inferno Project Open in a new browser window - The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
» Ken Turkowski's Contributions in Computer Graphics Open in a new browser window - Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
» Levels of Detail and Polygonal Simplification Open in a new browser window - "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu
» M Spline Open in a new browser window - A new linear best quality and fast algorithm of raster image scaling.
» Map Projection Open in a new browser window - Very basic grey page with some useful links on map projection.
» Map Projection Overview Open in a new browser window - Everything you always wanted to know about map projections, and then some.
» Medical Articles Records GroundTruth Open in a new browser window - This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
» Modeling Sprite Animation Using Finite State Automata Open in a new browser window - Article by Diana Gruber on how to model sprite animation in a computer game.
» PseudoGrey Open in a new browser window - Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
» Ray Tracing News Open in a new browser window - An infrequent newsletter on ray tracing and general computer-graphics research and resources.
» Ray Tracing News Index Open in a new browser window - Hand-built topic index to some of the articles.
» Real-time Optimally Adapting Meshes (ROAM) Open in a new browser window - A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
» STEEL's Programming Resource Page Open in a new browser window - A website with information, explanations, and source code about 3D graphics.
» Shadow Generation Algorithms Open in a new browser window - This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
» Stylized Depiction Open in a new browser window - Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
» Texture Mapping as a Fundamental Drawing Primitive Open in a new browser window - Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al
» The Progressive Fans Representation Open in a new browser window - A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
» University of Florida Surflab Open in a new browser window - Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
» VDSlib: A View-Dependent Simplification Package Open in a new browser window - Public domain package for view-dependent simplification and rendering of polygonal environments.
» Xvox demo Open in a new browser window - Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
» Zime: archaic ornament and data encoding vehicle Open in a new browser window - Personal graphical signet for your internet site and/or HTML email.
» comp.graphics.algorithms Frequently Asked Questions Open in a new browser window - Basic computations frequently needed in graphics.


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Last Updated: 2007-04-21 17:18:11


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